Hunting for Errors

Game Update

Sound continues to be the focus of my game development sessions with Chris. Meanwhile, the capsule art is still in the back of my mind for completion to get this thing to Steam. The other issue with Steam is that I need to move my business from Texas to Florida. That might be hindering me from putting effort into working on the artwork.

We spent thirty minutes hunting for a duplication of a graphic when entering combat. We couldn’t get the bug to re-surface which is interesting. I’m not sure if I did something to try and fix it before the session. I also have to do some work to balance all of the sound effects with the music as sometimes they clash or the music is to loud to hear the sound effects. It’s likely that we will have to turn the music down a bit globally. When entering combat I have a rotation of 8 random sounds that launch which should keep it a little fresh. There are a lot of things in the game that are like that from the player portraits that represent the same class to some of the other random factors during gameplay.

Personal Update

I’m still trying to get everything lined up with my house and future appointments. It’s difficult for me to want to do game development when the house needs so much attention right now. Additionally, there are other time factors to consider. It won’t always be this way however. I’m starting to see the light at the end of the tunnel now.

I also had a former military college reach out to me to answer some questions for his son who is doing a research paper for becoming a game developer. I kind of wrote him a book and so I’m going to enclose one of his ten questions over the next 10 weeks. It was a nice feeling to look back at all that I’ve accomplish and how my mindset helped me along the way. I’m still very proud of what I’ve accomplished.

Still excited to see what’s in store next in my dating life. It feels like every day is a new adventure. Of course when you look at fantasy adventures they are all filled with a fair share of conflicts. Nothing ventured nothing gained.

Answered Questions for an Aspiring Game Developer

Question - 1. How long did it take for you to code your first video game?

Answer - 1. The first game I finished was a practice game called Brick Breaker and I finished that in about a week. Most of the time when you're learning any skill you're going to do projects that have already been done for practice. This is especially true in the art world. If you're asking about the first game I finished that was an original work then that was Constantine which took me 3 months. It's built in RPG Maker and it took me around 3 weeks to feel comfortable working with the engine. You can still download and play the game today for free if you're interested. It won't take more than 3 hours to finish.