Game Update
We managed to fully implement the new difficulty mode which will sometimes allow the player troops to die permanently after each battle. I need to spend more time trying it out to see how it changes the feel of the game. It should make for more interesting decisions. I also want the player to spend more time on the force organization screen and this should accomplish that.
I’ll return to working on levels soon, but for now I need to see how this will change the game. I have some other ideas about creating invisible enemy squads that are not part of the enemies army. I keep thinking about the book “Think and Grow Rich” as I am having a harder and harder time wanting to work on the game lately. The story of the gold miners stopping just short of goal keeps echoing in my mind. I will continue to work on the game of course but it’s not easy to keep going sometimes.
Personal Update
Some household trouble this week as my air conditioning is acting up. I’m a little worried about it because it might end up costing quite a bit to fix it. It’s constantly dripping loudly and that’s becoming a little distracting while I work in my office. On top of that I’m still trying to get my garage fixed. I’m getting hit on all sides with this house lately.
I can’t believe that the summer is going by so fast. I was thinking today that the last few summers I had a specific goal to work on, and I wasn’t sure if I had actually accomplished something like that this summer. There’s mostly been a lot of stabilizing of finances and generally improving things. I suppose I’ve been working on my health and fitness. Maybe I’ve got more done than I originally thought.
I’m disenchanted with X-Com after trying a base mission and feeling like it wasn’t the most fair mission with a lot of attacks coming without warning. I moved on to spend some time with Stoneshard this week and after talking to my mentor I found out that it is kind of like a medieval fallout shelter. I hadn’t played the game and so that got me interested in trying it out sometime as well.
Stoneshard is pretty unforgiving. I find that when I die in the game I get up from the game and go to do something else. I don’t typically want to play it again right away to try again. That’s a different experience from other rogue like games like Slay the Spire and Faster than Light. I find with those games I’m more ready to start over when I die. I think it’s because in both of those games they ramp up with some early easy victories before they kill you. That way you can get some random rewards.