Game Update
We are really zeroing in on the final stage to make it something special. We are working hard on a lot of the aesthetics of the stage. I want to both push the player and reward the player with a challenging and interesting stage. It needs to be something that is going to push the player and make them think a little differently about how to use their army to defeat the empire.
I’m a little worried that there isn’t enough for the player to do between battles. It feels like once you have your squads set up there isn’t much need for thought when you move from one stage to the next. I want to make sure to push the player so that they can keep adjusting to the challenge in front of them. I’m not sure if that will mean more options for the squads, items, or some sort of command squad like in Warhammer.
Personal Update
I had a great weekend working MomoCON again this year. I’m so blessed to have found some work with Japanime Games. We had a hiccup at the convention with one of our workers but luckily it worked itself out. I feel like I’m getting a lot of important experience and it is making me realize that I might apply this to some time in the future when I am running my own booth at a convention for the completed video game someday.
I’m also preparing for my first paid Dungeons and Dragons session in two weeks. I’m a little nervous about what it will mean and how I can make this into a valuable business that’s profitable. Of course just setting up the baseline is where I am right now.