Time is a Gift

Unless you’ve been a coma and are just waking up to the world events you know that society is limiting it’s social outlets as the world reels under the pressure of the Corona Virus. It would be easy to take this time and feel like it’s all wasted because I can’t do the things I would normally do. Instead, I need to keep focus on my game development, and spending time with my family at home. It does make me uncertain about what the near term future will look like but overall I don’t think this will last for to long.

One of the things I talk about when I date is that the worst thing someone can do is to say, “That was a waste of time.” An attitude like this puts us in a lower state of mind. Some of my best stories come from awkward social situations, and they accelerated my ability to understand how I need to change myself. It’s still important to set boundaries, and understand that every choice we make passes up another one. Typically when I meet someone I will ask, “If you were qualified for any job, then what would you do?” I follow that up with, “What are you doing right now to get there?” It’s a tough question because I had to realize if I really wanted to be a game developer and follow my dream that choice would pass up others. Even worse as I enter the job market I’m getting man handled by the programming tests that I’ve been taking in order to get a software job. It’s made me question my own decisions for what I focused on for the past 6 years of my life. That’s why it’s so important to finish this game and get it out there.

I’m preparing to release another closed beta for the game. I’m worried about the dialogue, I feel like it’s not going to be well received. The positive thing is that the relationship that ended isn’t effecting me as much as it used to. I managed to really focus on playing the game “Slay the Spire” and realized that during the play session I was able to get fully present to it and shut out my thoughts of future and past for a solid 2 hours. I think that’s the mark of a good game. When it makes you get lost for a little while that’s the mark of a game that’s doing what we want it to do. Sometimes for people with low impulse control this can be a bad thing. I was so thankful to be able to quiet my thoughts down for 2 hours that I messaged the developers and said thanks.

I hope that my game can be like that for people. Something that they enjoy so much that it takes them out of their normal day to day grind. I put a lot of passion into it, but it will never be fully perfect. My oldest son proved that to me when he found a game breaking bug this past week. It should be an easy fix though so I’m happy he found it. He’ll be getting some extra pizza and ice cream as payment, which is how I pay most of my game testers. All jokes aside I’m happy to be where I am, and I can’t wait to have Six Aspects shipped even if it will only be an early access while I polish out all the other pieces.

This week I need to work out the screenshots and videos so I can get them on Steam and my website for the media. I spoke with my friend that is helping me with the company logo and we’re hoping to have it ready around the middle of April.