Full Steam Ahead!!!

As of today I’ve been fully added to Steam as a partner and I’ve paid the fee to get Six Aspects up on the page. I spent some time looking through all the additional information that needs to be added to get the game live. I added the following description.

“Six Aspects may be the first Same Time Strategy (STS) game melding the accessibility of turn based systems with the taxing nature of real time strategy. This unique feature makes it highly accessible. Leverage the aspects of earth, fire, wind, water, lightning, and ice to re-take your rightful home in a fantasy world. Enjoy the strategic depth as different terrain types won't just shape the backgrounds but the very battles they are fought on!

Command 6 units made up of up to 7 troops to strategically control each stage. Initial release will include 13 stages with plans to build out to 30. Play your way! Expand your forces with 10 Male and 13 Female classes by using the unique duplicate system. This system ensures that you will never have to start a character from level 1. More classes are coming soon!”

The page isn’t live yet so don’t look for it. The numbers aren’t completely set in stone. The current release date I’m looking at is 6 Mar 2020 at 7am or 5-6-7am 2020. I thought that was cute. I have to say that I’m still pretty worried about it. I went back and played the last demo I put out which was 2 years ago. Wow, there’s been so much added and fixed since then. I actually reminisced a little about where the project was and where it will be soon. The pressure is on now, and I really feel like it’s motivating to have a date in mind even if I might have to push it back a little.

I downloaded the Steam SDK and started looking through some tutorials so that I could integrate it and stat track for my players. I’m not sure if I’ll be able to adapt my save system for the steam cloud features, but I want some basic functionality at the very least.

Sometimes I feel like the game isn’t that great, but as I wrote the description it made me feel a lot better about what I’ve been working on. I really feel like it has a lot of unique things that push things in other directions compared to what we’re seeing in the strategy genre in general.

The people that made Darkest Dungeon released a new game today. It’s a Diablo style turn based game with psychological factors. I’ve always respected what they are doing in the world of strategy RPG type games. Maybe someday I’ll build something that would be worth comparing to indies like them.